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Virtual World - Scrum Simulation

Enabling learning and collaboration in Virtual Scrum classes
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Virtual World - Scrum Simulation

Virtual World – Scrum Simulation

Enabling learning and collaboration in Virtual Scrum classes

What is Virtual World?

Virtual World is a simulation designed to allow students to experience Scrum in a virtual class. Virtual World improves the learning experience by simulating product delivery using Scrum. This simulation is the perfect aid to allow students practice all of the elements of iterative product development including Scrum and Supporting Practices and Concepts like Vision, Roadmap, Release Plan, User Story Mapping, Minimum Viable Product.

The players simulate working in Scrum teams by creating a Virtual City, Farm, Zoo or Island in the Virtual World.

The Setup

Class participants are split into teams and each person is assigned a Scrum role: Development Team Member, Scrum Master, Product Owner. The students work in virtual breakout rooms. I used   Zoom and Mural which work well on Chrome (not Safari). These tools allow for students  to collaboratively create artifacts and the final product.

The goal for each team is to collaboratively create the greatest ever zoo, city, island or tourism farm using a virtual canvas and the values and practices of the Scrum framework. The product delivery is split into two sprints. Within each sprint, the players practice the Scrum events: sprint planning, daily scrum, sprint review and retrospective.

The final product is a virtual space that users can peruse in times of longing and social distancing.

 

Getting Started

I often start by teaching the 5 Levels of Planning and taking students on the journey from Vision to Daily Scrum.

  1. Vision

After introducing Vision as a concept (why, what, how), students are put into breakout rooms (Zoom) and a virtual canvas (Mural) to collaboratively create a Product Vision board and an Elevator Pitch Vision Statement for their chosen virtual space. Happy Farm is the Virtual Farm I’ve created as an example.

Product Roadmap

In the next step, after discussing the purpose and elements of a Product Roadmap, students are invited into breakout rooms (Zoom) and a virtual canvas (Mural) to collaboratively create a Product Roadmap for their virtual space.

Diving In

 

Primary User

At this point, students are ready to start a light User Story Mapping that will help them seed their Product Backlog. First, we have a simple activity to allow them to identify users and determine their most important user. Collaboratively  they brainstorm potential users, and  place user types on the bullseye according to the level of importance.

User Journey

In the next step, students are invited to envision the user journey and brainstorm user steps in that journey. They are asked to write down one user journey step per post-it in the format of a user story. This is done in two rounds:  round one is collaboratively and round two is in silence.

The Product

Students build their virtual farm, zoo, city or island in a virtual canvas.

Coming Soon…

In the next weeks, I will be posting more about the next steps in this journey. Please bookmark this page and visit us again soon!

For feedback, message me on https://www.linkedin.com/in/laisa-de-almeida/

 

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About the Creator

 

Laisa de Almeida is an experienced servant leader currently working with Scrum and Kanban teams in Florida.  She helps organizations, teams and individuals on their journey to Agility.  She is passionate about Training and Instructional Design. Laisa has an undergraduate in Accounting and an MBA.  She enjoys staying in touch with the Agile community and participated in numerous conferences and user group events as volunteer, attendee and speaker. In her spare time, Laisa enjoys the beach, music and travel. Chocolate, tea and margaritas are her favorites.

 

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